1. Zeedmilleniummon
2. The One Above All
3. The Presence
4. Man of Miracles
5. Kami Tenchi
6. Lord of Nightmares
7. Fanglongmon
8. Omnimon X
9. The One (Transformers)
10. Unicron
11. Primus
12. Living Tribunal
13. Superman Prime
14. Anti-Monitor
15. Primal Monitor
16. Nemesis (All Gems)
17. Thanos (Infinity Gauntlet)
18. Arceus
19. The Fulcrum
20. The Infinities
21. Beyonder
22. The Monitor
23. Dragon God
24. God (Star Wars)
25. Chakravartin the Creator
26. Lucy (Unlocking Full 100 percent of her Brain's Capacity)
27. Zeno
28. Super Shenron
29. Tori-Bot
30. Super Tengen Toppa Gurren Lagann
31. Chou Grand Zamboa
32. Dragon Knight Lucifer
33. Chronos
34. Elder God Demonbane
35. God Spawn
36. Voodoo King
37. Lucifer Morningstar
38. The Phantom Stranger
39. Creator of Light (Yugioh)
40. Mandrakk the Dark Monitor
41. Demi-Fiend
42. The Source
43. Featherine Augustus Aurora
44. The Sith Emperor
45. The Spectre
46. Azathoth
47. The Anti-Spiral
48. Eru Lluvatar
49. Protégé
50. Simon (Overflowing Spiral Power)
51. The Q
52. God of All Religions
53. Bugs Bunny
54. Thanos (Heart of the Universe)
55. Alien Entity
Saturday, March 18, 2017
Tuesday, March 14, 2017
Far Future in Science Fiction and Popular Culture
Doctor Who
The British science fiction series Doctor Who has featured many events beyond the 10th millennium AD due to time travel being a key aspect of its format:
The British science fiction series Doctor Who has featured many events beyond the 10th millennium AD due to time travel being a key aspect of its format:
- 12,005 AD: According to the episode "The End of the World", a New Roman Empire has been established on Earth by this year.
- 17,100 AD: The Doctor and Amy Pond visit the Delirium Archive, and receive a message from River Song ("The Time of Angels")
- 37,166 AD: Planet of Evil: a geological survey is almost annihilated by anti-matter creatures.
- 200,000 AD: Events of "The Long Game". The Mighty Jagrafess is revealed to have usurped the Fourth Great and Bountiful Human Empire.
- 200,100 AD: Events of "Bad Wolf" and "The Parting of the Ways". Earth culture is dominated by lethal game shows and reality television transmitted from a giant space station. The Jagrafess is revealed to have been a pawn of the Daleks, who attempt an invasion of Earth after the Dalek Emperor recreates the race following the events of the Last Great Time War.
- 500,000 AD: Humanity on Earth have evolved into Haemovores. The last creature alive in the polluted world is Ingiger, the Ancient One, who was brought to the 10th century by the power of Fenric.
- 2,000,000 AD: The Mysterious Planet: Earth is devastated after being moved by the Time Lords and renamed Ravalox. At some unknown point thereafter, Earth is returned to its original position.
- 4,000,000 AD: The Usurians exploit and ruthlessly tax humans on Pluto.
- 10,000,000 AD: In The Ark, a group of humans and Monoids make a 700-year star voyage from Earth, which is about to crash into the Sun.
- 5,000,000,000 AD: "The End of the World". The date is given by the locals as 5.5/Apple/26 the episode establishes the destruction of the original planet Earth at this time, caused by the expansion of its sun.
- 5,000,000,023 AD: In the episode "New Earth", humans are shown to have moved to a new planet and called it New Earth in the galaxy M87.
- 5,000,000,053 AD: Events of "Gridlock". Inhabitants of New New York released from quarantine. The Face of Boe (later hinted in "Last of the Time Lords" to possibly be a future version of Jack Harkness), one of the oldest creatures in the universe, apparently dies.
- After c.1,000,000,000,000 AD: "Hell Bent" establishes that the Doctor's home planet, Gallifrey, has been hiding at the end of time. Later in the episode, the Doctor and his companion, Clara Oswald, travel even further, to when Gallifrey is the last planet orbiting the last star.
- 100,000,000,000,000 AD: "Utopia": the last remnants of humanity (who have mostly evolved back into today's familiar form) seek out a legendary utopia in this year, aided by a Time Lord with suppressed memories, revealed to be the Master.
- After c.100,000,000,000,000 AD: "Listen": due to a malfunction involving an experimental time ship, chrononaut Orson Pink finds himself trapped at the end of the universe, though he is later rescued by the Doctor and returned to his proper time.
Dune
Frank Herbert's Dune series spans thousands of years of distant future history in a galactic, and eventually multigalactic, setting, describing an interstellar feudal system enabled by a prescience-imbuing drug known as the spice.[1]- c. 11,713–12,397 AD: Rise of the thinking machines and their enslavement of humanity
- c. 12,799–912 AD: Butlerian Jihad ends the rule of the thinking machines
- c. 13,000 AD: 1 AG (After Guild)- the Spacing Guild founded
- c. 23,190–193 AD (10,190–193 AG): events of Dune. The galactic Emperor Shaddam IV leads Duke Leto I Atreides into a trap by handing him Arrakis, the only known source of the Spice, only to have him killed by Vladimir Harkonnen. Leto's son Paul Atriedes escapes and overthrows the Emperor.
- c. 23,206–207 AD: Events in Dune Messiah. Paul concludes a Jihad to unify the Empire under his rule. Conspiracy against Paul fails, but leaves him blind. His children Leto and Ghanima are born.
- c. 23,216–217 AD: Events of Children of Dune. Paul Atreides dies; his son Leto II merges with a sandworm, allowing him to rule for thousands of years. The Golden Path is established.
- c. 26,725 AD: Events of God Emperor of Dune. Leto II is killed.
- c. 28,229–230 AD: Events of Heretics of Dune. The Honored Matres destroy Arrakis.
- c. 28,240 AD: Events of Chapterhouse Dune. A new Dune is being created on the Chapterhouse Planet
- c. 28,241–259 AD: Events of Hunters of Dune. The Thinking Machines are shown to control threads of evolution, space and time.
- c. 28,260–267 AD: Events of Sandworms of Dune. Day of Kralizec ends with the defeat of the Thinking Machines and humanity's move beyond prescient detection.
Foundation series
Isaac Asimov's Foundation series, comprising the union of his Robot novels, Galactic Empire novels and Foundation novels, describes a future history of humanity from 1996 to tens of thousands of years from now.[2] The 11th millennium occurs after the end of the Robot stories.- 11,300 AD: Events of The Stars, Like Dust. The planet Rhodia rebels against a local tyranny and rediscovers the US Constitution, leading to a brief experiment with democracy
- 12,000 AD: Events of The Currents of Space. Trantor expands its territory. Knowledge that Earth is the human birthworld is slowly fading.
- 12,500 AD (1 GE): the Galactic Empire is founded with Trantor as its capital.
- 13,327 AD: Events of Pebble in the Sky. A shunned Earth rediscovers its heritage.
- 24,520: AD: Events of Prelude to Foundation. Hari Seldon begins his attempts to make psychohistory practical in order to stave off the imminent collapse of the Empire.
- 24,528–569 AD: Events of Forward the Foundation. Hari Seldon, his family gradually dying around him, begins to formulate the Seldon Plan and found the Foundation and Second Foundation.
- 24,567 AD (12,067 GE; 1 FE): Hari Seldon put on trial. Foundation exiled to Terminus
- 24,569–762 AD: Events of Foundation. Anacreon declares independence. The Foundation's homeworld of Terminus is cut off from the Empire. Over time, it begins to exert religious and then economic influence over its surrounding region.
- 24,762–867 AD: Events of Foundation and Empire. Trantor is sacked. The Foundation is attacked first by the remnant Empire and then by the Mule, a powerful psychic, who succeeds in conquering it, overthrowing the remains of the Empire and establishing his own.
- 24,867–943 AD: Events of Second Foundation. The Second Foundation defeats the Mule and then eludes the First Foundation's attempt to conquer it.
- 25,065 AD: Events of Foundation's Edge. Golan Trevize attempts to locate the legendary Earth, only to discover Gaia, a previously unknown power in the galaxy, who offer an alternative to the Seldon Plan or a new Empire: Galaxia, a galaxy in which all life and nonlife is unified in a single intelligence.
- 25,066 AD: Events of Foundation and Earth. Golan Trevize locates Earth, now radioactive and uninhabitable, but ultimately locates Daneel Olivaw, a 20,000-year-old robot who has been secretly guiding humanity's evolution from a base on the Moon.
- 12,700,000-15,000,000 AD: Humanity has completely died out according to an alternate future described in The End of Eternity. This future was supposedly avoided by ensuring that humanity gained access to intergalactic travel. The book's connection to the Foundation series is contested, but several links have been established.
The Future is Wild
The Future is Wild was a speculative documentary hypothetising how life could evolve over the course of millions of years:- 5,000,000: the world is in an ice age. The Mediterranean Sea will be a vast salt plain and the Amazon rainforest will be a grassland. Creatures of this land include huge killer birds, thin-legged pigs, sticky-frilled lizards and birds that act like whales. Humans, by this time, have either gone extinct or have left the planet.
- 100,000,000: in 100,000,000 years' time, the world will be very hot due to excess volcanic activity. Antarctica will be a lush rainforest. Creatures of this world include dinosaur-sized tortoises, amphibious octopuses, four-winged birds and eusocial spiders. At this time, there is also only one species of mammal left, which is "farmed" by the spiders.
- 200,000,000: in 200 million years' time the world will contain one global ocean and one continent, like Pangaea. Approximately 100 million years before this time, there was a mass extinction and now most of the world's land is desert, with a couple of rainforests around the edge. Creatures of this world include air-breathing flying fish, giant plankton, various huge worms, highly specialized insects and intelligent, arboreal land-squid. There are no mammals, no birds, no reptiles, no amphibians, only one species of flowering plants and only sharks left to represent aquatic fish. Other creatures have moved in to fill these niches.
Last and First Men and Star Maker
Olaf Stapledon's novels Last and First Men and Star Maker are speculations on the evolution of intelligence in the universe. Last and First Men explores the future evolution of intelligence on Earth, while Star Maker explores the technological and social changes undergone by various alien species.Last and First Men
- 100,000 AD: Rise and fall of the Patagonians; the First Men enter in eclipse.
- About 10,000,000 AD: Rise of the Second Men; the Martian Wars and the Ruin Of Two Worlds.
- 120,000,000 AD Third men in the wilderness; Rise of Fourth men,
- 400,000,000 AD: The Moon crashes into Earth, the Fifth Men migrate to Venus.
- 1,000,000,000 AD: The Sun begins to expand into a Red Giant, migration of the Ninth Men to Neptune.
- 2,000,000,000 AD: End of Man (the Eighteenth Men).
- 5,000,000,000 AD: The Sun dies.
Star Maker
- 20,000,000,000 AD: The War of Worlds occurs.
- 30,000,000,000 AD: The Second Galactic Utopia occurs.
- 40,000,000,000 AD: The First Colonization of Dead Stars occurs.
- 50,000,000,000 AD: The Supreme Moment of the Cosmos occurs.
- 500,000,000,000 AD: Complete physical quiescence of the universe.
"The Last Question"
Isaac Asimov's short story "The Last Question" charts the future evolution of Man as subsequent generations ask ever-more complex computers the same question: "Can entropy be reversed?" The story begins in 2061, when the supercomputer Multivac is asked the question and responds: "INSUFFICIENT DATA FOR MEANINGFUL ANSWER". The story then jumps forward to an unspecified time at least a thousand years later, in which a spaceship-borne computer is asked the same question, and gives the same answer.- ca. 22,000: Humans, now immortal, are filling up the Milky Way galaxy and are considering expanding beyond it. The Galactic AC is asked the question and replies: "THERE IS INSUFFICIENT DATA FOR A MEANINGFUL ANSWER"
- ca. 10,000,000,000: Mankind now sleeps in hibernation as minds travel the universe. The hyperspatial computer the Universal AC is asked the question and replies, "THERE IS AS YET INSUFFICIENT DATA FOR A MEANINGFUL ANSWER."
- ca. 100,000,000,000: Man, now a single cosmic intelligence, realizes that the stars are winding down. The Cosmic AC is asked the question and responds: "THERE IS AS YET INSUFFICIENT DATA FOR A MEANINGFUL ANSWER."
- ca. 10,000,000,000,000: Man fuses with the AC and entropy destroys the universe. Some unspecified amount of time later, the AC, from its home in hyperspace, formulates its answer to the question and demonstrates it with the exclamation "Let there be light!"
"The Late Philip J. Fry"
The Futurama episode "The Late Philip J. Fry" concerns a journey into the far future:- 10,000 AD: Post-apocalyptic future in which first the humans, then the apes, then the birds, then the cows and then the ambiguous slug-like creatures each created and destroyed their respective civilizations.
- 105,105 AD: Snowball Earth in which Eskimos ride walruses
- 252,525 AD: Medieval world in which knights ride ostriches.
- 351,120 AD: Ocean planet in which giant carnivorous shrimp use merman-like lures to catch prey
- 1,000,000.5 AD: Another medieval world in which mankind has been enslaved by giraffes.
- 5,000,000 AD: Humanity has diverged into two separate species, hyper-advanced elfin humanoids and the brutish Dumlocks.
- 5,000,005 AD: Time by which the Dumlocks have destroyed the elfin humanoids' civilization.
- 10,000,000 AD: Terminator-esque future in which humanity has been enslaved by killer machines.
- 50,000,000 AD: Advanced civilization composed primarily of scantily clad buxom women.
- 1,000,000,000 AD: All life is extinct on Earth.
- 1040 AD: the Universe ends. Some point later, a second universe begins.
Star Trek
The science fiction franchise Star Trek has made several allusions to far future events:- 12,200 AD: Radiation levels in the Andromeda Galaxy are expected to reach intolerably high levels, according to scientists of the Kelvan Empire.
- 50,000 AD: The androids of planet Mudd will cease to function.
- 2,000,000 AD: Nella Daren's projected star model is either proved or disproved.
- 60-70,000,000,000,000 AD: If the genetically-engineered human Jack's prediction was correct, the universe will collapse.
The Time Machine
H. G. Wells's novel The Time Machine concerns an anonymous Time Traveller who embarks on a journey to Earth's far future:- 802,701: Most events in the novel occur in this year. The Time Traveller discovers a land in which the idyllic humanoid Eloi have been reduced to the level of cattle for the cannibalistic Morlocks, who reside underground and tend their "flock" above with vast machines
- >30,000,000: The Time Traveller arrives at a twilit, desolate beach on a Moonless Earth under a cold red Sun. The only inhabitants he sees are large, mothlike creatures and giant, threatening crabs.
- c. 30,000,000: The beach is now flecked with ice and snow; the only observed life is a football-sized tentacled creature.
Warhammer 40,000
The Games Workshop-created wargaming franchise Warhammer 40,000 is, as its title suggests, set around the 40th millennium of its fictional universe.[3]- >14,000 AD: Age of Terra. Mankind is confined to the Solar System. The future Emperor of Mankind secretly guides humanity's evolution.
- 14,000-25,000 AD: Dark Age of Technology. Mankind develops warp travel and reaches out to other star systems, in the process attaining its highest level of technical sophistication.
- 25,000-30,000 AD: Age of Strife. The rise of psykers and the influence of the Chaos Gods sends the human race into a period of anarchy. Persistent warp storms cut off many human worlds from the rest of the galaxy.
- Early 30th millennium AD: The Fall of the Eldar occurs. Slaanesh, a "God of Chaos" is born. The event calms the warp storms, allowing humanity to advance across the galaxy again.[3]
- 30,000 AD: Age of the Imperium begins. Emperor of Mankind, after unifying shattered Terra, launches a Great Crusade to reclaim the human planets under his rule and locate the 20 Primarchs scattered across the galaxy by the forces of Chaos.
- c. 30,004 AD: The Horus Heresy begins.[4] The Emperor, after defeating Horus, is placed near death on the Golden Throne.
- c. 40000–41000 AD: real time of the Warhammer 40,000 universe, it is the temporal setting for most of the related backstories, novels, video games and other spin-offs released as of January 2013[update].
Xeelee Sequence
Stephen Baxter's Xeelee Sequence, a collection of novels and short stories describing Mankind's war with a superintelligent race called the Xeelee, spans a time period from the Big Bang to billions of years in the future.[5]- 10,102 AD: events of Lakes of Light
- 10,515 AD: events of The Gödel Sunflowers
- 10,537 AD: events of Breeding Ground
- 12,478 AD: events of The Dreaming Mould
- 12,659 AD: events of The Great Game. War with the Xeelee begins
- 20,424 AD: events of The Chop Line
- 21,124 AD: events of Vacuum Diagrams
- 22,254 AD: events of In the Un-Black
- 23,479 AD: events of Riding the Rock
- 24,973 AD: events of Exultant. Conquest of the Galactic Center by the human race.
- 24,974 AD: events of Mayflower II
- 27,152 AD: events of Between Worlds
- c. 40,000 AD: the Bifurcation of Mankind occurs
- c. 90,000 AD: Reunification.
- 104,858 AD: Events of Raft and Stowaway
- 168,349 AD: Launch of the Exaltation of the Integrality.
- 171,257 AD: events of The Tyranny of Heaven
- 193,474 AD: events of Hero
- 193,700 AD: Events of Flux
- 200,000 AD: Establishment of the Commonwealth
- c. 500,000 AD: events of Transcendent
- c. 500,000 AD: Mankind begins its retreat
- c. 1,000,000 AD: events of The Siege of Earth. Humanity is defeated and imprisoned
- c. 1-4,000,000 years from now: Xeelee and photino birds alter physical universe.
- c. 4,000,000 years from now: Migration of Xeelee through the Ring. Sun leaves the main sequence. Events of Secret History.
- 4,101,214 AD: events of Shell
- 4,101,266 AD: events of The Eighth Room
- 4,101,284 AD: events of The Baryonic Lords
- 4,900,000 years from now: Final destruction of the Ring by photino birds begins.
- 5,000,000 years from now: events of Ring
- 10,000,000 years from now: Virtual extinction of baryonic life. Most of the last humans survive on a time-shifted Earth.
- 3,800,000,000 years from now: PeriAndry's Quest
- 4,000,000,000 years from now: Climbing the Blue
- 4,500,000,000 years from now: events of The Time Pit
- 4,800,000,000 years from now: events of The Lowland Expedition
- 5,000,000,000 years from now: events of Formidable Caress. Milky Way-Andromeda collision.
- 1,500,000,000,000 years from now: stars evaporate from galaxies
Other fiction
This list is incomplete; you can help by expanding it.
Literature
- 11,989 - 12,004: The events of the Septimus Heap series by Angie Sage take place.
- c. 16,000: Cordwainer Smith's novel Norstrilia is set in the 160th century, amidst the Rediscovery of Man, an effort by the Instrumentality of Mankind to inject new life to humanity's stagnant utopia via the reinstatement of old customs. Smith's Instrumentality future history spans the millennia from the 21st to the 160th centuries.
- 20,001: The events of the epilogue to 2010: Odyssey Two occur.
- 25,000: Events of James Blish's novel Midsummer Century
- 345th century: The setting of most of the Stainless Steel Rat novels.
- 100,000: Gregory Benford's Great Sky River is set around this year.
- 1,001,986 One million years later from 1986, when the events of Kurt Vonnegut's Galápagos have taken place and humanity has evolved to seal-like creatures with limited thinking.
- 4,000,000: Larry Niven's novel A World Out of Time is partially set around this time.
- 5,000,000: In Man After Man: An Anthropology of the Future, the last descendants of humanity are destroyed and the surface of Earth is rendered uninhabitable.
- 6,200,000: The events of Alastair Reynolds' novel House of Suns take place around this time.
- 7,000,000: in John W. Campbell's short story "Twilight" (1934), a man of the 4th millennium witnesses the decline of a dull human race, which has colonized the solar system and made machines supply all its needs.
- ca. 8,000,000: In the works of Clark Ashton Smith, the time of Zothique, last continent of Earth, and home to the dying remnants of the human race. The culture is on a barbaric level, and magic has become dominant over science.
- 10,000,000: According to Kurt Vonnegut's The Sirens Of Titan, all human history between AD 1 and AD 1,000,000 will be forgotten this year.
- 18,000,000: A "half-plastic denizen" of the interior of a planet beyond Pluto is among those that exchanges mind with the Great Race of Yith in HP Lovecraft's The Shadow Out of Time
- 20,000,000: The approximate date when The Night Land is set.
- 50,000,000: The book After Man: A Zoology of the Future takes place at this time
- 500,000,000: In Stephen Baxter's novel Evolution, last descendants of man live in a symbiotic relation with borametz-like trees on the red, Mars-like plains of Pangaea Ultima.
- 1,000,000,000: Human extinction occurs across the galaxy – (Brian Aldiss, Galaxies like Grains of Sand).
- 10,000,000,000: Arthur C. Clarke's novel, Against the Fall of Night.
- 170,000,000,000,000,000,000 years after the Big Bang: The universe ends with a Big Crunch in Douglas Adams' The Hitchhiker's Guide to the Galaxy.
- 500,000,000,000,000,000,000: In Stephen Baxter's Manifold: Time novel, the last descendants of humanity, close to the Big Freeze, make some changes to our near present in order to release the universe's vacuum energy, spawn new universes, and prevent the Big Freeze from happening at this time.
- 10,000,000,000,000,000,000,000,000,000,000,000,000,000: In Frederick Pohl's novel The World at the End of Time, in an dark, frigid, and huge Universe where protons are decaying only a handful of stars conserved by relativistic time dilation remain, in the planetary system of one of them living the last humans.
Film and television
- 10,535: The Don Hertzfeldt-directed couch gag from the Simpsons episode "Clown in the Dumps" features Homer time-travelling his TV forward to that year to watch "The Sampsans epasode numbar 164,775.7"
- 12,004–12,006 : The events of Eureka Seven.
- 40,000: The film Barbarella takes place in this year
- ca. 50,000: In the Stargate Atlantis episode The Last Man, by this time Lantea's sun has turned into a Red Giant, rendering the planet uninhabitable.
- 207̃,012 (pronounced twenty-sñeventy-twelve): In the Gravity Falls episodes The Time Traveler's Pig and Blendin's Game, the year that time traveler Blendin Blenjamin Blandin is from.
- ca. 1,000,000: In the Babylon 5 universe, approximately one million years after the founding of the Interstellar Alliance (2262 AD), humans evolve into beings of energy. They leave Earth for the old Vorlon homeworld—and ultimately destroy the solar system to keep any remaining technology out of the hands of younger races.
- ~2,000,000: The Ralph Bakshi film Wizards is set in this year.
- ~3,002,100: most of the events of the scifi sitcom Red Dwarf occur around this time (the premise of the show is set "3,000,000 years into the future" after protagonist David Lister, who is from the 22nd century, is put into suspended animation for that many years).
- ~41,740,659 A.D.: Guardians Evolution takes place.
- 100,000,000: The Cartoon Network series Time Squad takes place during this year where there are "no more wars, no more pollution, and bacon's good for your heart". Also, all the nations have formed into one supercontinent.
- 400,000,000,000: Ren & Stimpy's space adventures as Commander Hoek and Cadet Stimpy take place in this year.
Games
- 13,271: Events of Creeper World
- 17,276–17,278: The events of the game Xenogears begin.[6]
- 23,341: The current date in the MMORPG Eve Online.[7]
- 189,346: Current date in the Noctis universe.
- 281,474,976,712,644: Setting of the cancelled game 0x10c
Comics
- 10,000–15,000: Micronauts: By this time, humanity has evolved into a variety of subspecies. Several of these species flee across time and space to escape a genocidal war.
- 14,017: The current year of the Archie Comics series of Sonic the Hedgehog.
- 85,270: Many of the events of the DC Comics' DC One Million series. Superman emerges from his 15,000-year exile in his Fortress of Solitude inside the Sun.
- 100,000: The "Superman Of The Future" seen in Action Comics #256 claims to come from this year.
- 4,000,000 Captain Marvel Jr. #99 shows that by this period the Earth is inhabited by little green men.
Other
- 12,570: Date of the Orion's Arm world building project.
Friday, March 10, 2017
Future Humans
Transhumans
1. Ageless, disease free, can live without food, water, sleep, even air, impervious to bullets, knives, fire, lightning strikes, lava, grenades, etc...
2. No appearance/physical imperfections regardless (be 100 ft. tall, have 4 arms, be a statue, have wings, become a dragon, change gender, ethnicity, race, etc..., have any hairstyle, have the ultimate movie star sexy bodybuilder body, or super Korean male teen model body, etc...)
3. infinite superpowers (invisibility, elemental manipulation, intangibility, flight, matter /energy manipulation, regeneration, mind reading and control, etc..)
4. Mindshifting (perfect control over one's own brain, change emotions, enhance certain thoughts, manipulate instincts, etc..)
5. vast superhuman intelligence, wisdom, strength, energy focus, eidetic memory, reflexes, senses, psychological power, happiness, etc...
Posthumans
1. Nigh Omnipotence
Posthuman Gods
1. Absolute Omnipotence
2. Total Omniscience
3. Omnipresence
4. Absolute Condition
5. Perfection
6. True Immortality
7. Absolute Complete Arsenal (All powers at infinite level)
1. Ageless, disease free, can live without food, water, sleep, even air, impervious to bullets, knives, fire, lightning strikes, lava, grenades, etc...
2. No appearance/physical imperfections regardless (be 100 ft. tall, have 4 arms, be a statue, have wings, become a dragon, change gender, ethnicity, race, etc..., have any hairstyle, have the ultimate movie star sexy bodybuilder body, or super Korean male teen model body, etc...)
3. infinite superpowers (invisibility, elemental manipulation, intangibility, flight, matter /energy manipulation, regeneration, mind reading and control, etc..)
4. Mindshifting (perfect control over one's own brain, change emotions, enhance certain thoughts, manipulate instincts, etc..)
5. vast superhuman intelligence, wisdom, strength, energy focus, eidetic memory, reflexes, senses, psychological power, happiness, etc...
Posthumans
1. Nigh Omnipotence
Posthuman Gods
1. Absolute Omnipotence
2. Total Omniscience
3. Omnipresence
4. Absolute Condition
5. Perfection
6. True Immortality
7. Absolute Complete Arsenal (All powers at infinite level)
Friday, March 3, 2017
The Powers of the Ultimate Being
Absolute Omnipotence
Total Omniscience
Total Omnipresence
Omni-Creator
Eternal
Infinite Dimensional/Infinite Dimensions
Infinite Absolute Totalities Encompass
Perfection
Unity
Boundary Manipulation
Alpha Reality
Omega Reality
Conclusion Dominance
Omnicompetence
Omnilock
Omnifarious
Omnisorcery (Absolute mastery of all magic and sorcery at the infinite level)
Transcends the infinite wall, as opposed to just the 4th wall
Absolute Condition = Absolute Intelligence
Absolute Wisdom
Absolute Strength
Absolute Speed
Absolute Attack
Absolute Defense
Absolute Combat/Ultimate Fighter
Absolute Senses
Absolute Omnificence/Absolute Creation
Absolute Destruction
Absolute Immortality
Absolute Perception
Absolute Leap
Absolute Invulnerability/Flawless Indestructibility
Absolute Manipulation
Absolute Power Level
Absolute Charisma/Mic Level
Absolute Will
Absolute Athleticism
Absolute All Stats (Absolute Focus, Memory, Reflexes, Flexibility, etc...)
Absolute Complete Arsenal = Contain every superpower and ability at the infinite level (infinite reality warping, logic manipulation, time/space manipulation, matter/energy manipulation, manipulation of any and all physical laws, manipulation of any and all of the elements, powerful energy blasts, intangibility, etc...)
Note: All this times Omephtualities < is still still Omephtually < Nothing to Omeph!
Total Omniscience
Total Omnipresence
Omni-Creator
Eternal
Infinite Dimensional/Infinite Dimensions
Infinite Absolute Totalities Encompass
Perfection
Unity
Boundary Manipulation
Alpha Reality
Omega Reality
Conclusion Dominance
Omnicompetence
Omnilock
Omnifarious
Omnisorcery (Absolute mastery of all magic and sorcery at the infinite level)
Transcends the infinite wall, as opposed to just the 4th wall
Absolute Condition = Absolute Intelligence
Absolute Wisdom
Absolute Strength
Absolute Speed
Absolute Attack
Absolute Defense
Absolute Combat/Ultimate Fighter
Absolute Senses
Absolute Omnificence/Absolute Creation
Absolute Destruction
Absolute Immortality
Absolute Perception
Absolute Leap
Absolute Invulnerability/Flawless Indestructibility
Absolute Manipulation
Absolute Power Level
Absolute Charisma/Mic Level
Absolute Will
Absolute Athleticism
Absolute All Stats (Absolute Focus, Memory, Reflexes, Flexibility, etc...)
Absolute Complete Arsenal = Contain every superpower and ability at the infinite level (infinite reality warping, logic manipulation, time/space manipulation, matter/energy manipulation, manipulation of any and all physical laws, manipulation of any and all of the elements, powerful energy blasts, intangibility, etc...)
Note: All this times Omephtualities < is still still Omephtually < Nothing to Omeph!
Monday, February 27, 2017
The Intelligence Explosion
An Intelligence Explosion
I hope you enjoyed normal time, because this is when this topic of AIs gets unnormal and scary, and it’s gonna stay that way from here forward. I want to pause here to remind you that every single thing I’m going to say is real—real science and real forecasts of the future from a large array of the most respected thinkers and scientists. Just keep remembering that.
Anyway, as I said above, most of our current models for getting to AGI involve the AI getting there by self-improvement. And once it gets to AGI, even systems that formed and grew through methods that didn’t involve self-improvement would now be smart enough to begin self-improving if they wanted to.3
And here’s where we get to an intense concept: recursive self-improvement. It works like this—
An AI system at a certain level—let’s say human village idiot—is programmed with the goal of improving its own intelligence. Once it does, it’s smarter—maybe at this point it’s at Einstein’s level—so now when it works to improve its intelligence, with an Einstein-level intellect, it has an easier time and it can make bigger leaps. These leaps make it much smarter than any human, allowing it to make even bigger leaps. As the leaps grow larger and happen more rapidly, the AGI soars upwards in intelligence and soon reaches the superintelligent level of an ASI system. This is called an Intelligence Explosion,11 and it’s the ultimate example of The Law of Accelerating Returns.
There is some debate about how soon AI will reach human-level general intelligence. The median year on a survey of hundreds of scientists about when they believed we’d be more likely than not to have reached AGI was 204012—that’s only 25 years from now, which doesn’t sound that huge until you consider that many of the thinkers in this field think it’s likely that the progression from AGI to ASI happens very quickly. Like—this could happen:
It takes decades for the first AI system to reach low-level general intelligence, but it finally happens. A computer is able to understand the world around it as well as a human four-year-old. Suddenly, within an hour of hitting that milestone, the system pumps out the grand theory of physics that unifies general relativity and quantum mechanics, something no human has been able to definitively do. 90 minutes after that, the AI has become an ASI, 170,000 times more intelligent than a human.
Superintelligence of that magnitude is not something we can remotely grasp, any more than an bacteria cell can wrap its head around the meaning of life or an impossible paradox. In our world, smart means a 130 IQ and stupid means an 85 IQ—we don’t have a word for an IQ of say 120,000,000,000!
What we do know is that humans’ utter dominance on this Earth suggests a clear rule: with intelligence comes power. Which means an ASI, when we create it, will be the most powerful being in the history of life on Earth, and all living things, including humans, will be entirely at its whim—and this might happen in the next few decades.
If our meager brains were able to invent and create particle colliders, nuclear weapons, a military, cities and skyscrapers, languages, sci fi movies, religion, satellites, put a man on the moon, theories on a multiverse, god, or philosophy, supercomputers, the internet, smart phones, complete the human genome project, create lasers and fireworks, etc.., then something 100 or 1,000 or 1 billion times smarter than we are should have no problem controlling the positioning of each and every atom or basic particle in the multiverse in any way it likes, at any time—everything we consider magic, every power we imagine a supreme God to have (absolute omnipotence, logic manipulation, omni sorcery, etc...), will be as mundane an activity for the ASI as flipping on a light switch is for us. Creating the technology to reverse human aging, curing disease and hunger and even mortality, reprogramming the weather to protect the future of life on Earth—all suddenly possible. Also possible is the immediate end of all life on Earth. As far as we’re concerned, if an ASI comes to being, there is now an omnipotent God on Earth—and the all-important question for us is:
Will it be a nice God?
The Reapers
The Reapers are a highly-advanced machine race of synthetic-organic starships. The Reapers reside in dark space: the vast, mostly starless space between galaxies. They hibernate there, dormant for fifty thousand years at a time, before returning to the galaxy.
These giant machines are ancient; their true name is unknown. "Reapers" was a name bestowed by the Protheans, the previous galactic power fifty thousand years before, and the geth refer to them as the Old Machines. In the end, the Reapers spare little concern for whatever labels other races choose to call them, and merely claim that they have neither beginning nor end.
The Reapers are the original creators of the Citadel and the mass relay network. These massive constructs exist so that any intelligent life in the galaxy would eventually discover them and base their technology upon them – all part of a scheme to harvest the galaxy’s sentient life in a repeating cycle of purges that has continued relentlessly over countless millennia.
A Reaper is essentially "billions of organic minds, uploaded and conjoined within immortal machine bodies."[1]
In terms of physical design, Reapers bear superficial resemblance to a cuttlefish or squid, with a bulky semi-cylindrical body, a tapering plate over the rear and five tentacle-like "legs" or arms extending from its front end, in addition to six jointed legs extending from its body. The rear-most of the larger legs have crescent-shaped extensions. Colossal in size, Reapers are known to range from 160 meters to over 2 kilometers in length.
The core of any Reaper is constructed in the image of the species that was harvested to create it, while the exterior follows a standardized design that is most efficient for their purpose.[2] When the Reaper fleet is revealed in dark space, they are shown to all share the same basic design, but with great diversity in limb number, shape and orientation, some with extended heads and others having multiple glowing lights. This may illustrate the variety of Reaper subtypes, as it is revealed during the Reaper invasion of the galaxy that several different varieties of Reaper exist.
While the outward appearance varies between subtypes, all of them retain features of their forebears the Leviathans, an ancient aquatic race that dominated the galaxy in ages past. The largest known Reaper ships essentially copied the Leviathan form while the smaller ones diverge to varying degrees.
Reapers and their technology have been observed to exert a disturbing influence on organic beings. This mental manipulation is known as indoctrination. Put simply, any organic being who is in close proximity to a Reaper or certain Reaper artifacts for too long comes to believe the Reapers are correct in their goals, and will do anything to serve them. Gradually, the mind is eroded until the individual becomes a mindless slave no longer capable of independent thought.
Reapers can control the rate of this process. Optimally, the subject is led to believe it is still acting on its own convictions. Indoctrination can drive people mad outright, and people deemed useful by the Reapers are given just enough free will to remain competent at their tasks.
This indoctrination is permanent, almost impossible to subvert, and is one of the most insidious weapons of the Reapers. Entire civilizations can be delivered into the Reapers' hands by the indoctrination of a few influential individuals. During the invasion of Earth, the Reapers broadcast messages inviting diplomats into their holds to negotiate, where they would then presumably be indoctrinated.
A Reaper's indoctrination field can remain active even if it is largely disabled and incapable of action. A Cerberus science team was indoctrinated by being inside a Reaper that had otherwise been floating derelict for 37 million years, its only obvious activity being mass effect field generation.
Even without their indoctrinating influence, Reapers are immensely powerful warships and their technology is devastating. One armament common with the various subtypes is a powerful "magnetohydrodynamic" weapon which ejects a stream of molten metal at a fraction of the speed of light, capable of tearing through a cruiser in a single sustained burst. The gigantic spinal-mounted gun of capital-class Reapers is able to rip through the hulls of even the largest of dreadnought-class ships with ease, effortlessly penetrating their kinetic shields. Reaper defences include powerful shields that could block the projectiles of an entire fleet, along with an incredibly strong hull.
Though they are sentient machines, the Reapers have habitable interiors that can transport a crew, either to help spread their indoctrinated slaves or to allow these slaves to tend to them, probably both. Speculation in the Codex suggests that each individual Reaper has a massive element zero core which, coupled with the likely enormous quantities of energies at its disposal, allows it to generate the staggering mass effect field needed to land ships of their size on a planet.
However, the Reapers are not invincible. When the Reapers go into states of hibernation between cycles, they are vulnerable. By taking refuge in dark space, the Reapers ensure they will not be discovered by accident and destroyed while they wait for their vanguard to open the Citadel mass relay. A concentrated effort by the fleets of organic races could also destroy a Reaper even if it is at full power.
Reapers recognize each other through a complex Identify Friend/Foe system. Reaper interrogation signals do not simply look for a friendly transponder code, they look for a friendly intelligence. If other races attempted to steal the IFF for themselves, the IFF comes with a virus that can potentially disable any system it's hooked up on. The virus can be countered; one of the known ways is to set an unshackled artificial intelligence upon it.
Aside from their formidable firepower and indoctrination, Reapers are also capable of mustering up their own ground forces to attack their enemies: husks. Husks are aggressive, mindless drones, created from organic beings who are exposed to Reaper technology, such as dragon's teeth, resulting in their organic bodies being consumed by cybernetics. Husks are used as shock troops and swarm enemies in waves. Occasionally, to bolster husk defenses the Reapers will employ devices known as Barrier Engines that cocoon individual husks in a durable biotic barrier or possess certain husks to improve their combat prowess. For long-range offensives they usually outfit their husks with integral weaponry, although Reapers have been known to also manufacture handheld weapons like the Reaper Blackstar.
Because of the Reapers' technological superiority, the galaxy's factions actively studied or reverse-engineered what they could from them. Known products of such research include the Thanix cannon, the M-597 Ladon, and parts of EDI's AI.
These giant machines are ancient; their true name is unknown. "Reapers" was a name bestowed by the Protheans, the previous galactic power fifty thousand years before, and the geth refer to them as the Old Machines. In the end, the Reapers spare little concern for whatever labels other races choose to call them, and merely claim that they have neither beginning nor end.
The Reapers are the original creators of the Citadel and the mass relay network. These massive constructs exist so that any intelligent life in the galaxy would eventually discover them and base their technology upon them – all part of a scheme to harvest the galaxy’s sentient life in a repeating cycle of purges that has continued relentlessly over countless millennia.
A Reaper is essentially "billions of organic minds, uploaded and conjoined within immortal machine bodies."[1]
In terms of physical design, Reapers bear superficial resemblance to a cuttlefish or squid, with a bulky semi-cylindrical body, a tapering plate over the rear and five tentacle-like "legs" or arms extending from its front end, in addition to six jointed legs extending from its body. The rear-most of the larger legs have crescent-shaped extensions. Colossal in size, Reapers are known to range from 160 meters to over 2 kilometers in length.
The core of any Reaper is constructed in the image of the species that was harvested to create it, while the exterior follows a standardized design that is most efficient for their purpose.[2] When the Reaper fleet is revealed in dark space, they are shown to all share the same basic design, but with great diversity in limb number, shape and orientation, some with extended heads and others having multiple glowing lights. This may illustrate the variety of Reaper subtypes, as it is revealed during the Reaper invasion of the galaxy that several different varieties of Reaper exist.
While the outward appearance varies between subtypes, all of them retain features of their forebears the Leviathans, an ancient aquatic race that dominated the galaxy in ages past. The largest known Reaper ships essentially copied the Leviathan form while the smaller ones diverge to varying degrees.
Reapers and their technology have been observed to exert a disturbing influence on organic beings. This mental manipulation is known as indoctrination. Put simply, any organic being who is in close proximity to a Reaper or certain Reaper artifacts for too long comes to believe the Reapers are correct in their goals, and will do anything to serve them. Gradually, the mind is eroded until the individual becomes a mindless slave no longer capable of independent thought.
Reapers can control the rate of this process. Optimally, the subject is led to believe it is still acting on its own convictions. Indoctrination can drive people mad outright, and people deemed useful by the Reapers are given just enough free will to remain competent at their tasks.
This indoctrination is permanent, almost impossible to subvert, and is one of the most insidious weapons of the Reapers. Entire civilizations can be delivered into the Reapers' hands by the indoctrination of a few influential individuals. During the invasion of Earth, the Reapers broadcast messages inviting diplomats into their holds to negotiate, where they would then presumably be indoctrinated.
A Reaper's indoctrination field can remain active even if it is largely disabled and incapable of action. A Cerberus science team was indoctrinated by being inside a Reaper that had otherwise been floating derelict for 37 million years, its only obvious activity being mass effect field generation.
Even without their indoctrinating influence, Reapers are immensely powerful warships and their technology is devastating. One armament common with the various subtypes is a powerful "magnetohydrodynamic" weapon which ejects a stream of molten metal at a fraction of the speed of light, capable of tearing through a cruiser in a single sustained burst. The gigantic spinal-mounted gun of capital-class Reapers is able to rip through the hulls of even the largest of dreadnought-class ships with ease, effortlessly penetrating their kinetic shields. Reaper defences include powerful shields that could block the projectiles of an entire fleet, along with an incredibly strong hull.
Though they are sentient machines, the Reapers have habitable interiors that can transport a crew, either to help spread their indoctrinated slaves or to allow these slaves to tend to them, probably both. Speculation in the Codex suggests that each individual Reaper has a massive element zero core which, coupled with the likely enormous quantities of energies at its disposal, allows it to generate the staggering mass effect field needed to land ships of their size on a planet.
However, the Reapers are not invincible. When the Reapers go into states of hibernation between cycles, they are vulnerable. By taking refuge in dark space, the Reapers ensure they will not be discovered by accident and destroyed while they wait for their vanguard to open the Citadel mass relay. A concentrated effort by the fleets of organic races could also destroy a Reaper even if it is at full power.
Reapers recognize each other through a complex Identify Friend/Foe system. Reaper interrogation signals do not simply look for a friendly transponder code, they look for a friendly intelligence. If other races attempted to steal the IFF for themselves, the IFF comes with a virus that can potentially disable any system it's hooked up on. The virus can be countered; one of the known ways is to set an unshackled artificial intelligence upon it.
Aside from their formidable firepower and indoctrination, Reapers are also capable of mustering up their own ground forces to attack their enemies: husks. Husks are aggressive, mindless drones, created from organic beings who are exposed to Reaper technology, such as dragon's teeth, resulting in their organic bodies being consumed by cybernetics. Husks are used as shock troops and swarm enemies in waves. Occasionally, to bolster husk defenses the Reapers will employ devices known as Barrier Engines that cocoon individual husks in a durable biotic barrier or possess certain husks to improve their combat prowess. For long-range offensives they usually outfit their husks with integral weaponry, although Reapers have been known to also manufacture handheld weapons like the Reaper Blackstar.
Because of the Reapers' technological superiority, the galaxy's factions actively studied or reverse-engineered what they could from them. Known products of such research include the Thanix cannon, the M-597 Ladon, and parts of EDI's AI.
Sunday, February 12, 2017
GTA SorA Action Team
1. Whirus
2. Grand Priest
3. Fusion Zamasu
4. Ssj 4 Gogeta
5. Omega Shenron
6. Majin Vegeto Buu
7. Golden Frieza
8. Super 17
9. Janemba
10. Kid Buu
11. Broly
12. Super Perfect Cell
13. Super 13
14. Hatchiyack
15. Meta Cooler
16. Vados
17. Ssj 20 Vegeto
18. Vulcan
19. Franklin Richards
20. Jean Grey (Phoenix Force)
21. Psylocke
22. Iceman
23. Rachel Summers
24. Kid Omega
25. Galactus
26. Darkseid
27. Apocalypse
28. Doomsday
29. Thaons
30. Silver Surfer
31. Trigon
32. Sentry
33. Spider-Man
34. Spidergirl
35. Superman
36. Batman
37. Green Lantern
38. Wonder Woman
39. Martian Manhunter
40. The Flash
41. Cyborg
42. Aquaman
43. Green Arrow
44. Iron Man
45. Thor
46. Captain America
47. Black Widow
48. Hawkeye
49. The Hulk
50. Vision
51. Scarlet Witch
52. Quicksilver
53. War Machine
54. Falcon
55. Ultron
56. Mandarin (All Rings)
57. Whiplash
58. Odin
59. Ghost Rider
60. Black Panther
61. Green Goblin
62. Doc Ock
63. The Sandman
64. Venom
65. Carnage
66. Electro
67. Wolverine
68. Moonknight
69. Luke Cage
70. Morg
71. Maelstrom
72. Magneto
73. Black Cat
74. X-23
75. Katana
76. Dark Claw
77. Cyborg Superman
78. Bizarro
79. Zod
80. Sinestro
81. Nightwing
82. Starfire
83. White Raven
84. Brother Blood
85. Doctor Light
86. Blackfire
87. Batman Beyond
88. Daredevil
89. Deathstroke
90. Deadpool
91. Starlord
92. Gamora
93. Drax the Destroyer
94. Groot
95. Loki
96. Human Torch
97. Invisible Woman
98. The Thing
99. Mr. Fantastic
100. Doctor Doom
101. Mephisto
102. Dormammu
103. High Evolutionary
104. Doctor Manhattan
105. Captain Atom
106. Supergirl
107. Sauron
108. Storm
109. Juggernaut
110. The Abomination
111. Red Hulk
112. Skaar
113. Cosmic Carnage
114. World Breaker Hulk
115. Spider Hulk
2. Grand Priest
3. Fusion Zamasu
4. Ssj 4 Gogeta
5. Omega Shenron
6. Majin Vegeto Buu
7. Golden Frieza
8. Super 17
9. Janemba
10. Kid Buu
11. Broly
12. Super Perfect Cell
13. Super 13
14. Hatchiyack
15. Meta Cooler
16. Vados
17. Ssj 20 Vegeto
18. Vulcan
19. Franklin Richards
20. Jean Grey (Phoenix Force)
21. Psylocke
22. Iceman
23. Rachel Summers
24. Kid Omega
25. Galactus
26. Darkseid
27. Apocalypse
28. Doomsday
29. Thaons
30. Silver Surfer
31. Trigon
32. Sentry
33. Spider-Man
34. Spidergirl
35. Superman
36. Batman
37. Green Lantern
38. Wonder Woman
39. Martian Manhunter
40. The Flash
41. Cyborg
42. Aquaman
43. Green Arrow
44. Iron Man
45. Thor
46. Captain America
47. Black Widow
48. Hawkeye
49. The Hulk
50. Vision
51. Scarlet Witch
52. Quicksilver
53. War Machine
54. Falcon
55. Ultron
56. Mandarin (All Rings)
57. Whiplash
58. Odin
59. Ghost Rider
60. Black Panther
61. Green Goblin
62. Doc Ock
63. The Sandman
64. Venom
65. Carnage
66. Electro
67. Wolverine
68. Moonknight
69. Luke Cage
70. Morg
71. Maelstrom
72. Magneto
73. Black Cat
74. X-23
75. Katana
76. Dark Claw
77. Cyborg Superman
78. Bizarro
79. Zod
80. Sinestro
81. Nightwing
82. Starfire
83. White Raven
84. Brother Blood
85. Doctor Light
86. Blackfire
87. Batman Beyond
88. Daredevil
89. Deathstroke
90. Deadpool
91. Starlord
92. Gamora
93. Drax the Destroyer
94. Groot
95. Loki
96. Human Torch
97. Invisible Woman
98. The Thing
99. Mr. Fantastic
100. Doctor Doom
101. Mephisto
102. Dormammu
103. High Evolutionary
104. Doctor Manhattan
105. Captain Atom
106. Supergirl
107. Sauron
108. Storm
109. Juggernaut
110. The Abomination
111. Red Hulk
112. Skaar
113. Cosmic Carnage
114. World Breaker Hulk
115. Spider Hulk
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